magic items that increase constitution 5e

An identify spell reveals its true nature. This cloak gives you a +1 to your AC and saving throws. Bronze Griffon (Rare). Turning the bag inside out closes the orifice. This belt is most useful if youre not already playing a dwarf character. Artifacts are the exception. This magic item comes from GGtR. You can use one figurine or both simultaneously. You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear. Note that it stops working after the first successful hit and doesnt help while youre unable to move. The gate then closes. magic items that increase constitution 5e magic items that increase The third command word causes the folding boat to fold back into a box, provided that no creatures are aboard. Some items also allow you to cast a spell that can grant you temp hp. The wand can sense the presence of hostile creatures that are ethereal, invisible, disguised, or hidden, as well as those in plain sight. Even enchanting a creature for a round can have a huge impact on the game. Doing 2d10 per round at lowest level, all the way up to 8d10 per round, this is pretty amazing. This flat iron rod has a button on one end. WebFeats. ), Torso (Vests, non-armour robes, etc.) The ring has 6 charges for the following other properties. You can use an action to expend 1 or more of the staffs charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge), awaken (5 charges), barkskin (2 charges), locate animals or plants (2 charges), speak with animals (1 charge), speak with plants (3 charges), or wall of thorns (6 charges). You can send the broom to travel alone to a destination within 1 mile of you if you speak the command word, name the location, and are familiar with that place. If the stone cant hold the spell, the spell is expended without effect. Would it break the game to have a Constitution-based spellcaster? WebA few features are Defensive Duelist, the Shield Spell, Swarmkeeper's Mighty Swarm (grants semi-permanent Half Cover), Haste Spell, Ceremony (Marriage) spell, Shield On a 1, the wand crumbles into ashes and is destroyed. While it doesnt give you a bonus to your spell attacks, you will rarely need that, and you can start casting a 6th level spell long before you have 6th level spell slots. When you make an Intelligence (Arcana) check to control a sphere of annihilation while you are holding this talisman, you double your proficiency bonus on the check. While the initial attack only deals 1d6 damage, a failed DC15 Constitution saving throw deals another 3d6 poison damage. You lose 10,000 XP, discard this card, and draw from the deck again, counting both draws as one of your declared draws. You have resistance to one damage type while wearing this ring. You also gain one use of Channel Divinity for free once per day. This book contains coordination and balance exercises, and its words are charged with magic. While wearing this ring, you have resistance to cold damage. While wearing the cloak in an area of dim light or darkness, you can use your action to cast polymorph on yourself, transforming into a bat. If you have multiple possible targets, you attack one at random. I haven't done Ability Score Increases, but instead choose feats this increases my characters power by a lot (In yesterdays game I single handedly killed nine hell hounds in two rounds, one shoting them all and I don't even have magic items yet.). You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. This 60-foot length of silk rope weighs 3 pounds and can hold up to 3,000 pounds. After putting some drops of your blood into this vial, you can use it as a spellcasting focus and gain a bonus to your spell attack rolls and spell save DC according to its rarity. If it has nowhere it can move, the creature can use the Dodge action. It moves according to your spoken directions, provided that you are within 30 feet of it. While you hold it, you gain a +2 bonus to spell attack rolls. For rogues who want to keep up appearances in civilized situations, this armor allows you to remain protected while at social events when armor is not allowed. The gate originates where the one item was placed inside the other. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. There are many magic items in D&D. This 2-foot-diameter black sphere is a hole in the multiverse, hovering in space and stabilized by a magical field surrounding it. For someone with no armor, this is essential to stay alive. The GM chooses the type or determines it randomly. Spells cast from the ring have a save DC of 17. The vision can penetrate 1 foot of stone, 1 inch of common metal, or up to 3 feet of wood or dirt. Buff Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. It takes 10 minutes to cover 100 square feet. You can spend 1 minute swapping out a prepared spell for an enchantment spell in the book. You might be tempted to summon creatures ahead of time so that you arent wasting time in combat, but this is a great boon to use when combat begins. This cloak gives enemies disadvantage on attack rolls against you, mimicking the Blur spell. If you already have darkvision, wearing the goggles increases its range by 60 feet. On a success, they are frightened. Damage Immunities: poison, psychic. Weighing an impressive 400 pounds, Loxodons are incredibly sturdy, gaining natural armor from their tough skin, and gaining +2 constitution. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. This rod can absorb 50 spell levels when the wielder is targeted by spells. While holding this wand, you gain a bonus to spell attack rolls determined by the wands rarity. The GM chooses the patches or determines them randomly. Each side pouch can hold up to 20 pounds of material, not exceeding a volume of 2 cubic feet. If you press button 1, the rod becomes a flame tongue, as a fiery blade sprouts from the end opposite the rods flanged head. You can increase the spell slot level by one for each additional charge you expend. Found in a small packet, this powder resembles very fine sand. This shield is cursed. You can use an action to press one side of the cube to cast the gate spell with it, opening a portal to the plane keyed to that side. You have a limited amount of spells that you know, and your spells mostly require saving throws instead of attack rolls. This enmity lasts until either you or the devil dies. d20 Golem Time Cost 15 Clay 30 days 65,000 gp 617 Flesh 60 days 50,000 gp 18 Iron 120 days 100,000 gp 1920 Stone 90 days 80,000 gp To create a golem, you must spend the time shown on the table, working without interruption with the manual at hand and resting no more than 8 hours per day. A creature is immune to this effect if it is immune to slashing damage, doesnt have or need a head, has legendary actions, or the GM decides that the creature is too big for its head to be cut off with this weapon. Minotaurs gain additional strength and constitution, and even gain abilities that allow them to utilize their horns in combat! You choose the form that the paradise takes. Spells. When you drink this potion, you gain resistance to one type of damage for 1 hour. The belt grants the wearer an enhancement bonus to Constitution of +2, +4, or +6. The shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The cloud persists as long as the bottle is open. Horn Type Berserkers Summoned Requirement 0140 Silver 2d4 + 2 None 4175 Brass 3d4 + 3 Proficiency with all simple weapons 7690 Bronze 4d4 + 4 Proficiency with all medium armor 9100 Iron 5d4 + 5 Proficiency with all martial weapons If you blow the horn without meeting its requirement, the summoned berserkers attack you. This robe is adorned with eyelike patterns. The boat is self-propelled and moves across water at a speed of 6 miles per hour. The barrel has a hidden catch, which can be found with a successful DC 20 Intelligence (Investigation) check. and are used according to the terms of the d20 System License version 6.0. When you drink this potion, you gain the effect of the gaseous form spell for 1 hour (no concentration required) or until you end the effect as a bonus action. After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. WebThere are 6 magic items (manuals and tomes) that add 2 to your current ability score and increase your max by 2. It also has the following additional properties. Wizards don't get proficiency in Constitution saving throws by default. Hit Points: 200 Otherwise, the creature is confined to the cell until freed. While wearing this ring, you can cast the telekinesis spell at will, but you can target only objects that arent being worn or carried. Speed: 30 ft., swim 30 ft. (or 0 ft. for both if the legs and tail arent extended) Most games of D&D never reach this level, so its important to look for strong items for every tier. In response, warrior spirits from the Valhalla appear within 60 feet of you. Your party expects you to always have these spells handy, but with this you can repurpose those spell slots and open the door for more spell variety. Rogue. It can become a griffon for up to 6 hours. Languages all languages known to its summoner Despite this being a level that most characters in D&D dont reach, the Holy Avenger is the capstone magic item for all paladins. Check it out here. These gloves let you use a free hand to reduce the amount of damage of an incoming projectile. The black metal stitching gives the shield a strange glint, and leather reverberates with a sound not unlike laughter. In addition, if you roll a 20 for the save and the spell is 7th level or lower, the spell has no effect on you and instead targets the caster, using the slot level, spell save DC, attack bonus, and spellcasting ability of the caster. This serpentine statuette of an owl can become a giant owl for up to 8 hours. This headband sets your Intelligence score to 19. The player was tickled by this idea, and really hams it up. Speed 60 ft., fly 60 ft. (hover), STR DEX CON INT WIS CHA Different types of feather tokens exist, each with a different single-use effect. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15). If the ring cant hold the spell, the spell is expended without effect. You can spend 1 minute swapping out a spell for a conjuration spell in the book. If the target is native to a plane of existence other than the one youre on, the target must succeed on a DC 17 Wisdom saving throw or be trapped in the flask. This special action cant be used again until the next dawn. A light spell cast on the robe or a daylight spell cast within 5 feet of the robe causes you to be blinded for 1 minute. Not only can you use the rod to cancel the effects of spells targeting you (not AoE), you can use the magical energy it has absorbed to create spell slots for your spellcasting. Ring of Air Elemental Command. Each pot of paint is sufficient to cover 1,000 square feet of a surface, which lets you create inanimate objects or terrain featuressuch as a door, a pit, flowers, trees, cells, rooms, or weaponsthat are up to 10,000 cubic feet. On a success, the creature breaks free and destroys the shackles. The flames are harmless to you and the weapon. Once the bands are used, they cant be used again until the next dawn. This bronze statuette is of a griffon rampant. This potions container looks empty but feels as though it holds liquid. Giants Bane (requires attunement). This spellbook has a series of divination spells in it when you find it. Wondrous item, legendary (requires attunement by a sorcerer, warlock, or wizard). Every warrior wants a sword that can burst into flames. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease. As you have 15 that would be 2 extra hp per level. This is how I'd handle it as well. If youre in the air when the potion wears off, you fall unless you have some other means of staying aloft. You have advantage on saving throws against spells and other magical effects. Euryale. You can use an action to cause the staff to issue a deafening thunderclap, audible out to 600 feet. The Amulet of Health is good also because it is "rare". Your Constitution score increases by 2, to a maximum of 20, while this pink rhomboid orbits your head. Either sort of creature takes the damage again each time it ends its turn holding or carrying the talisman. You and the creature can then communicate normally. You and all creatures friendly to you in the aura have advantage on saving throws against spells and other magical effects. You can press one of the rods six buttons as a bonus action. Search by name on the left, click feat name to display on the right. While you wear these boots, your steps make no sound, regardless of the surface you are moving across. The red in the potions liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. If you expend the wands last charge, roll a d20. This is the quintessential monk weapon with a simple yet powerful effect. The apparatus floats on water. Once you use the horn, it cant be used again until 7 days have passed. Your Constitution score increases by 2, to a maximum of 20. Here are all 13 of the official magic items in DnD 5e that can boost your spell save DC beyond 19: Tashas Cauldron of Everyting Note that items listed with +1, +2, or +3 spell save DC have a static bonus thats dependent on the rarity of the specific magic item you find (which, in turn, is up to the DM). The creature is friendly to you and your companions. Whip. Shaking the bottle fails to mix the colors. In addition, you can speak the swords command word to cause the blade to shed bright light in a 10-foot radius and dim light for an additional 10 feet. This slender taper is dedicated to a deity and shares that deitys alignment. In addition, a cleric or druid in the light whose alignment matches the candles can cast 1st-level spells he or she has prepared without expending spell slots, though the spells effect is as if cast with a 1st-level slot. When you reach into the haversack for a specific item, the item is always magically on top. In addition, the target must succeed on a DC 15 Constitution saving throw or have disadvantage for 1 hour on any ability check or saving throw that uses Strength or Constitution. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. Each face has a different effect. This is useful for everything from spellcasting to your Flash of Genius to your Spell-Storing Item. They grant you a +5 to Sleight of Hand checks and lockpicking checks. The broom stops hovering when you land. It regains 1d6 + 1 expended charges daily at dawn. Half-Elf: Monk is the one class Half-Elf isnt a stellar choice for, given its many small bonuses. Onyx Dog (Rare). You can see invisible creatures and objects, as well as see into the Ethereal Plane, out to a range of 120 feet. Improving the copy in the close modal and post notices - 2023 edition. A mithral chain shirt or breastplate can be worn under normal clothes. The identity of your new enemy isnt known until the NPC or someone else reveals it. You disappear and become entombed in a state of suspended animation in an extradimensional sphere. Daily at dusk, 1d6 removed stars reappear on the robe. When you use an action to remove the stopper, a cloud of thick smoke pours out in a 60-foot radius from the bottle. Intellect (Very Rare). The javelins property cant be used again until the next dawn. You have advantage on Charisma (Persuasion) checks made to interact with dwarves. This onyx statuette of a dog can become a mastiff for up to 6 hours. 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Enhancement bonus to Constitution of +2, +4, or wizard ) staying aloft under. You wear the pendant sphere is a hole in the book 3,000 pounds creatures and objects, well... You reach into the Ethereal Plane, out to 600 feet harmless to you and all creatures to. This 60-foot length of silk rope weighs 3 pounds and can hold magic items that increase constitution 5e. Can move, the bead detonates as a bonus action incredibly sturdy, gaining natural armor from tough! The aura have advantage on saving throws given its many small bonuses per turn, when you this... This serpentine statuette of a dog can become a griffon for up to 30 and. Statuette of an incoming projectile though it holds liquid slot level by for...